TeamLINQ is out of Beta

Constantinos Demetriadis

After hundreds of hours and gigabytes of data streamed, during tens of dozens of sessions and races, TeamLINQ is exiting it's Beta Stage and entering it's final maturity status. During the Beta, we tested, fixed and evolved the entire platform, and now, better than ever... it's ready for your battles!

Evolution of a new product

  • April 1st 2026 - Launch day!
  • April 9th 2026 - Map data is reduced by more than 80%
  • May 12th 2026 - Data is reduced to near zero when in idle mode (no one is observing you)
  • May 12th 2026 - Unlocked for Team Starter Plans
  • May 28th 2026 - Data transferred is reduced further following the gaming industries best practices
  • May 28th 2026 - Introduced the 7-day Team Pro Trial
  • June 24th 2026 - Added support for multiple servers, 2nd server in North America (East) added
  • September 3d 2026 - More servers added, a total of four, making this a true global service. We now serve data from North America (West), North America (East), Europe and Asia Pacific.
  • September 10th 2026 - Added Incoming Stream Delay, sync your data to your other sources like Video.

TeamLINQ delivers your team's full SimHub Telemetry, in real-time - giving you the advantage you always wanted - true teamwork, now available!

Display your team's data on any Lovely Dashboard, Lovely Pit Wall, FPSR Pacelogic dashboard and liven up your LED's with ATSR HUB Evo. 

You can also build your own tools using the TeamLINQ properties available in SimHub 👉 https://docs.lsr.gg/

Learn more and Try it for free at 👉 https://lsr.gg/teamlinq

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